
A lot of existing armor types also get a new coat of paint, giving players more variety when finding the right armor for their characters. Players now have access to a variety of ebony weapons, enchanted Daedric swords, and a new kind of crafting material that is best described as metallic ice. What I like even more is a new powerful set of spells and a crazy suit of lightweight armor that offers 100 percent protection if you can find all the pieces.ĭragonborn more than makes up for the lack of new weapons introduced in the previous quest expansion, Dawnguard. One of Bethesda’s biggest selling points for Dragonborn is the ability to tame and ride dragons around, but that isn’t my favorite addition. I like the idea of exploring a large part of the continent in one game without it turning into an online experience. Ultimately, Solstheim is a great trip away from Skyrim and leaves me wondering if other parts of Tamriel will make their way into the game in future expansions.

It also has its own mountains, where a race of nature-worshiping Nords called the Skaal live. While an ash-covered landscape might not sound as beautiful as the snowy cliffs in Skyrim, Solstheim has character. Those floating brain-tentacle beasts called netch peacefully hover over the coastline and sometimes meander through the magical mushroom trees that dark elf wizards live in. You can see the Red Mountain billowing ash into the air just off the island’s coast, and that draws a lot of the territory’s native fauna. While Solstheim is on the edge of Morrowind’s map, it perfectly reflects the landscape. It’s really cool to get a glimpse of Morrowind in Skyrim. Lovecraft’s elder gods inspired the Daedric princes, and the black books reflect that perfectly. You’ll never spend more than 40 minutes inside a black book, and that’s the perfect amount of time to set you on edge as a sea of Lovecraftian horrors wash over you. Mora’s influence is primarily dangerous knowledge, and his world is a demonic library.Īesthetically, Hermaeus Mora’s plane is amazing. Icky, green-black pools full of tentacles stretch as far as the eye can see while writhing corridors full of spinning book pages twist their way over its inky surface. Like the horrific source of enchantment magic called the Soul Cairn added in Dawnguard, Hermaeus Mora’s world is radically different from both Solstheim and Skyrim. His powerful black books are hidden all across Solstheim, each one teleporting the reader into his bizarre and dangerous Oblivion plane.

The Daedric prince of fate and knowledge Hermaeus Mora returns in Dragonborn in a big way. It’s just a shame that the journey to the ultimate dragon-soul-eating showdown is fraught with frustrating dungeons and truly annoying enemies.

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